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Apparently, over 8,000 social media messages that were received, and the game had over 1,400 active topics on Steam forums from fans wanting to make a difference. There was quite the hubbub around it, complete with a declaration going over how community feedback shaped Pure Farming 2018 and an infographic that said 130+ bugs were fixed and 70+ gameplay features and improvements were made to the game after community feedback. Generally, farming simulators aren't going to find their way to the top of “most purchased games” lists, but they are usually solid gaming experiences, with passionate and excited fans. Out of all the examples I could have chosen to support this assertion, the one I have might seem a little silly: Pure Farming 2018. That's not to say that fans' opinions weren't valued before, it's just that they didn't influence the games. Suddenly, the fans' opinions are valued and have lasting effects on titles. Now, the average title can go through a few different steps of release (alpha, beta, and early access,) with consistent player and developer interaction. Before, games would be announced, they would release, and fans would have their opinions. But they would just be that, opinions.
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The biggest shift we've seen in video games over time is the sense of inclusion. How has this changed the interactions between developers and consumers? And plenty more make changes to their title even after official release. This gives fans the chance to play it before it releases. Some video games go through an early access or beta testing phase. There are the basics, like where is the game going to take place, who will be the good guy and the bad guy, and what will its genre be? Once the wrinkles are ironed out and the game starts to shape up into what the creators dreamed, another milestone appears on the horizon: the setting of the release date. There are a ton of factors that go into successful game development.